kode adsense disini
Hot Best Seller

Dungeons and Dragons Art and Arcana: A Visual History

Availability: Ready to download

An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.


Compare
kode adsense disini

An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

30 review for Dungeons and Dragons Art and Arcana: A Visual History

  1. 4 out of 5

    Jonathan Hicks

    When I hit the D&D hobby in 1984 there was one image that burned into my brain, an image that called out to my imagination and set the tone for my fantasy tabletop gaming for years to come. It was the Larry Elmore cover of the Red Box D&D Basic Set. The warrior lunging forward as the dragon protected its hoard; it was colourful, dynamic and inspirational. The interior art of the game was just as good, with Elmore and Jeff Easley adding flavour to the content. I read the books over and ove When I hit the D&D hobby in 1984 there was one image that burned into my brain, an image that called out to my imagination and set the tone for my fantasy tabletop gaming for years to come. It was the Larry Elmore cover of the Red Box D&D Basic Set. The warrior lunging forward as the dragon protected its hoard; it was colourful, dynamic and inspirational. The interior art of the game was just as good, with Elmore and Jeff Easley adding flavour to the content. I read the books over and over again and the artwork as well as the game itself became a huge part of my first few steps into the larger gaming hobby. As I progressed through the game, moving on to 2nd edition rules, the artwork was always fluid and dynamic. I played in the worlds of Dragonlance, Forgotten Realms, Ravenloft and Spelljammer and the art style changed with the settings. Even during my incredibly long hiatus from D&D I still purchased Dragon magazine to keep myself updated and inspired as even in these pages the artwork shone. The rules and the worlds were the driving force behind the game but it was the art that bought it to life. From the early small books to the colourful volumes on gaming store shelves today, the artwork of Dungeons & Dragons has always been dominant and the images that graced the covers of many of the products have become iconic in the hobby. It changed and morphed over the years with many different artists bringing their own style and imagination to the mix, changing as the game did over the decades. Obviously, there was a story to tell. Enter writer Michael Witwer (Empire of Imagination), director Kyle Newman (Fanboys), writer Jon Peterson (Playing at the World) and actor Sam Witwer (Battlestar Galactica). They all have a history with and a love for the game, so what happens when you get four D&D fans with a passion for the father of all RPGs together? You get Art & Arcana: A Visual History. A glorious coffee-table tome detailing the history of the artwork of the game, the game itself, and the people, products and points if interest that pepper it’s long illustrious reign. After a heartfelt and eager forward from actor Joe Manganiello, the book begins with a brief description of the hobby, a quick guide to what the book covers and how it will cover it, and then it dives straight into the action with the original edition books, how they came about and the artwork that went into them. Did you read the books and wonder why certain drawings seemed familiar? This book answers those questions and more, you find out about the artists and their art, and you discover more details about the history and the creation of the game as you drink in the visuals. And this is where the book shines; it’s not just a pages of random artwork with notes about where they appeared, who created them and maybe an anecdote or two. Within every section of the book, from the original editions to 5th edition and everything in between (including computer games, novels and the even the Dungeons & Dragons cartoon), Art & Arcana illuminates the reader with facts and details about the development of the game, the routes it took during it’s life, the decisions that were made and the effect it had on the companies that produced the work. While it’s not a biographical story with touches of drama as per Michael Witwer’s book ‘Empire of Imagination’, it tells a story about the drive, passion, high moments and pitfalls the game and the company endured over the decades. So, while you’re marvelling at the artwork and getting all misty-eyed and nostaligic over images from your childhood – or even experiencing the art for the first time if you’re new to the hobby – there’s an amazing story being told that puts everything into context. The artwork changes with the fortunes of the company as well as the times, and it’s all here to see. There are some incredible images in the book, some I have never seen before myself, and no matter which edition you used to enter the hobby there’s something here for everyone. Are you an old grognard who remembers the glory years of the 1970s? There’s something in here for you. 2nd edition player? This book has got you covered. Perhaps you just like the peripheral products like the novels and other games? There’s material in here for you, as well as an insight as to how it all came about. Paintings, sketches, photographs, old advertisements, posters, covers… it’s all here and it’s quite, quite glorious to behold. With the accompanying story detailing a history with just as much adventure as the game itself, this is an excellent read with plenty to offer time and time again. Whether you’re an old-school gamer or you’ve just hit the hobby with 5th edition, Art & Arcana: A Visual History is a book that any player of D&D can’t do without. If you want to relive your passion for the game’s art or experience it for the first time it doesn’t matter; this is a must-have book for any fan of D&D or even the roleplaying hobby in general. Very highly recommended.

  2. 5 out of 5

    Shannon Appelcline

    Art & Arcana is a stunning visual history of Dungeons and Dragons. It's got all of the famous art that you'd expect to see, much of it drawn from the original sources, without branding. It's also got beautiful comparisons of a variety of sorts and great art drawn from many licensed materials, from comics and cartoons to miniatures and computer games. The gorgeous, careful layout and the high-quality printing show all of this off perfectly. There's also a written history here that's good. It d Art & Arcana is a stunning visual history of Dungeons and Dragons. It's got all of the famous art that you'd expect to see, much of it drawn from the original sources, without branding. It's also got beautiful comparisons of a variety of sorts and great art drawn from many licensed materials, from comics and cartoons to miniatures and computer games. The gorgeous, careful layout and the high-quality printing show all of this off perfectly. There's also a written history here that's good. It doesn't go into great depth, but it certainly does a great job of hitting every major point in the history of D&D and covers lots of things that the average D&D player won't know. It really shines (unsurprisingly) when talking about the artists, revealing who these people that helped to create the game were. I also found the later parts of the book, covering 3e, 4e, and 5e, quite insightful in their analytical analyses of why Wizards made their decisions for those editions. This is certainly the best art book ever released for D&D and one of the best history books. I'd label it as a "must-buy" for anyone with more than casual interest in the hobby.

  3. 4 out of 5

    Mary Catelli

    A history of D&D. Heavy emphasis on the visual elements. Man, that early art was cheap and amateurish. Sometimes fun, to be sure. Picks up as it goes on. Also, there are maps, which gives me deep philosophical thoughts about the way dungeon crawls would be hard to make a novel out of. . . you would have to write a trilogy to cover every room in a single page.

  4. 5 out of 5

    Julian

    The commentary on the early days of D&D, including detailed commentary on the art (and where they stole it) were fascinating and better than several other accounts I've read. Toward the end, it lapsed into a pean to 5th Edition D&D which happens to be (surprise!) a major product of the book's publisher. Overall it's a fun book for completists and those who really care about the 70s and 80s of D&D, particularly the art. A deeper discussion of trends, influences and styles since the 19 The commentary on the early days of D&D, including detailed commentary on the art (and where they stole it) were fascinating and better than several other accounts I've read. Toward the end, it lapsed into a pean to 5th Edition D&D which happens to be (surprise!) a major product of the book's publisher. Overall it's a fun book for completists and those who really care about the 70s and 80s of D&D, particularly the art. A deeper discussion of trends, influences and styles since the 1990s would have been interesting.

  5. 5 out of 5

    Tobias Asplund

    Brilliant and beautiful history of the world's greatest role playing game.

  6. 4 out of 5

    Colin

    A work of astonishing beauty and tremendous (for me) nostalgia, this book constitutes a visual history of the world's first and most popular role-playing game, Dungeons and Dragons. From its earliest roots, this book traces the art that accompanied the first iterations of D&D (sometimes now called "OD&D" for "Original D&D"), the Advanced Dungeons & Dragons Game (sometimes now called "1st edition", which is where I started), through 2nd edition, 3rd edition, "3.5", 4th edition, an A work of astonishing beauty and tremendous (for me) nostalgia, this book constitutes a visual history of the world's first and most popular role-playing game, Dungeons and Dragons. From its earliest roots, this book traces the art that accompanied the first iterations of D&D (sometimes now called "OD&D" for "Original D&D"), the Advanced Dungeons & Dragons Game (sometimes now called "1st edition", which is where I started), through 2nd edition, 3rd edition, "3.5", 4th edition, and the current "5th edition" (which the current team prefers to simply call D&D, without reference to editions!). There are some of the most stunning images in the history of the game, some "EVIL-otions" showing the evolution of several iconic monsters, and images of any number of ephemera of interest, including ad campaigns. Really cool stuff if you're interested in the history of the Hobby.

  7. 4 out of 5

    Phinehas

    They rolled a perfect twenty on this one.

  8. 5 out of 5

    Patrick St-Denis

    I knew that Ten Speed Press were working on an illustrated tribute to Dungeons and Dragons. But I must have been sleeping at the wheel, for I had totally forgotten that Dungeons and Dragons: Art and Arcana was about to be released. It's only when the package showed up in my mailbox that I remembered. And what a pleasant surprise that was! I immediately began to peruse the book and throughout it has been an amazing trip down memory lane. As I mentioned in previous posts, this is a gorgeous oversiz I knew that Ten Speed Press were working on an illustrated tribute to Dungeons and Dragons. But I must have been sleeping at the wheel, for I had totally forgotten that Dungeons and Dragons: Art and Arcana was about to be released. It's only when the package showed up in my mailbox that I remembered. And what a pleasant surprise that was! I immediately began to peruse the book and throughout it has been an amazing trip down memory lane. As I mentioned in previous posts, this is a gorgeous oversized high quality production with lots of illustrations. A "must own" title for anyone who, like me, grew up with Dungeons and Dragons and Advanced Dungeons and Dragons. I was taken back to my first year of junior high, way back when I was first introduced to the game by other students. That first foray into role-playing games opened up a world of possibilities and led to my becoming a speculative fiction book reviewer down the line. Without Dungeons and Dragons when I was twelve years old, I'm not sure just how my life would have turned out to be. Here's the blurb: An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. From one of the most iconic game brands in the world, this official DUNGEONS AND DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS AND DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of DandD imagery ever assembled, making this the ultimate collectible for the game’s millions of fans around the world. Dungeons and Dragons: Art and Arcana is an illustrated history which provides an unprecedented look at the visual evolution of the game and its influence on the fantasy genre and pop culture. Within its 450 pages, the book looks back on over forty years of history and features over 700 pieces of artwork from all edition of the game's rulebooks, modules, and supplements, from Dragon and Dungeons magazines, as well as ads and licensed merchandise. You'll also find never-before-seen sketches and rare photos, making this book a visual archive that should be please all Dungeons and Dragons enthusiasts! Beyond being a visual history of the game, it's also the untold history of how Dungeons and Dragons was born and how it changed over the years. From the creation of TSR to its financial woes, ending with being bought by Wizards of the Coast, who were later acquired by Hasbro, and everything else in between. I particularly liked the trade ads and the in-house memos featured in the book. Like many people from my generation, I bought the now classic Dungeons and Dragons basic rules boxset, the infamous red box, back in 1986. Hence, I relished the opportunity to go back in time and relive the modest beginnings of Gary Gygax and his team and how TSR was born. This brought back so many memories, not all of them fond ones. I had forgotten that our high school forbade us to set up a club to play Dungeons and Dragons during our lunch breaks, all due to the rumors of satanism surrounding the game during the 80s. My classmates and I still played, but we were never able to recruit more people to join us. In no time we all "graduated" to Advanced Dungeons and Dragons and proceeded to buy basically every core rulebooks graced with those beautiful Jeff Easley covers. The piece on the Temple of Elemental Evil module brought a chuckle out me. Our band of adventurers tried at least a dozen times to complete that module, but alas we all died in the attempt every single time. The World of Greyhawk campaign setting, and then came Dragonlance. Started playing that campaign in 8th grade and Sturm Brightblade was my character. Reading Weis and Hickman's Dragons of Autumn Twilight changed my life that year. And imagine my shock when I discovered that Sturm died in the second volume! But my DM said that I wouldn't necessarily die in the modules, which made it all right. I guess. Then came the Forgotten Realms campaign setting, with its myriad books that kept me awake past my bedtime for many a night. The Pool of Radiance computer game that we spent hours playing on my friend Martin's Commodore. The game evolving with the release of the 2nd edition of Advanced Dungeons and Dragons and new settings like Spelljammer and Dark Sun. All told, the book covers the game's history all the way to the 5th edition and is a veritable encyclopedia. But as interesting as all that information turned out to be, it's the illustrations that are the main draw. For me, it was mostly the pieces from my teenage years by such masters as Larry Elmore, Keith Parkinson, Jeff Easley, Clyde Caldwell, and Brom. Gorgeous high resolution images, some of them two-page spreads, are what makes this book worth every penny. Every era is covered, so there is definitely something for everyone, no matter when you fell in love with Dungeons and Dragons. Michael Witwer, Kyle Newman, Jon Peterson, and Sam Witwer did an amazing job compiling everything. Dungeons and Dragons: Art and Arcana is both a tribute and a love letter to the game cherished by millions of fans around the world. This visual history is a "must own" item that should be part of all Dungeons and Dragons aficionados' collection. Dungeons and Dragons: Art and Arcana is everything you want it to be and then some! For more reviews, check out www.fantasyhotlist.blogspot.com

  9. 4 out of 5

    Corey McKinnon

    I really enjoyed this book. The history of D&D was fascinating to read and the countless gorgeous art reproductions just made it that much better. Recommended if you have any interest at all in RPG’s or gaming at all.

  10. 5 out of 5

    Frank

    This is a visually stunning book. In one collection there is all the History of D&D. Highly reccomended

  11. 5 out of 5

    Eugene Solfanelli

    As you walk into the dungeon... Great book!! A must have for anyone who played and loved D&D!! Not only the photos but the in depth history behind that art was most appreciated!!

  12. 4 out of 5

    Tieg

    An enjoyable mix of the history and art of D&D.

  13. 4 out of 5

    Joe

  14. 5 out of 5

    Graham Bailey

  15. 5 out of 5

    Brandy

  16. 5 out of 5

    Lance

  17. 4 out of 5

    Mark

  18. 5 out of 5

    Anne

  19. 5 out of 5

    Andrew Babb

  20. 5 out of 5

    Andrija

  21. 4 out of 5

    Christoffer

  22. 5 out of 5

    Stjepan Lukac

  23. 5 out of 5

    Stephen

  24. 5 out of 5

    Monty Ashley

  25. 5 out of 5

    Alexander Re

  26. 5 out of 5

    Brad Klocksiem

  27. 4 out of 5

    Josh

  28. 4 out of 5

    FanFiAddict

  29. 4 out of 5

    Daniel Jones

  30. 5 out of 5

    Djinniman

Add a review

Your email address will not be published. Required fields are marked *

Loading...
We use cookies to give you the best online experience. By using our website you agree to our use of cookies in accordance with our cookie policy.